Ok, I'm still trying to get good results for the blochi scene. Everything is ok, except that the tabletop should be reflective, and this seems to be not so evident.
The tabletop is a matte shadow material (vraymtlwrapper) with a vraymat in it, which has the bg image in its diffuse slot (tabletop camera mapped).
Here's the render without reflections:
This is not good, because the table IS reflective (see coffeecup and window reflections all over the table)
Here's the image with the material reflective:
You can see this is wrong... It also reflects the surrounding hdri, which is not needed because actually the table in the pic already reflects this environment.
So I go to tabletop mat and I set a black pic in the environment slot of the material. This way, I can make sure the table will not reflect the environment (it will reflect 'black')
This is the result:
It looks good, except in the relfections of the sphere and especially in the refractions of the glass plate.
It becomes more visible when I turn up the reflection amount:
I'm out of ideas, so if anyone has suggestions, please let me know!
The tabletop is a matte shadow material (vraymtlwrapper) with a vraymat in it, which has the bg image in its diffuse slot (tabletop camera mapped).
Here's the render without reflections:
This is not good, because the table IS reflective (see coffeecup and window reflections all over the table)
Here's the image with the material reflective:
You can see this is wrong... It also reflects the surrounding hdri, which is not needed because actually the table in the pic already reflects this environment.
So I go to tabletop mat and I set a black pic in the environment slot of the material. This way, I can make sure the table will not reflect the environment (it will reflect 'black')
This is the result:
It looks good, except in the relfections of the sphere and especially in the refractions of the glass plate.
It becomes more visible when I turn up the reflection amount:
I'm out of ideas, so if anyone has suggestions, please let me know!
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