Hi,
Anyone know the best way to keep HDRI lighting from decimating bump
maps? When my image is rendered without GI turned on the bump map is
fine (arguably so in the presense of discrete lightsources) but when using
HDRI map and GI the bump maps are lost..
I've been able to counter this some by jacking up the reflection samples on
the VRay Mtl, but I'm at 65 (w/o interpolation) and I'm really starting to
see a performance hit. Anyone have tips here?
Thanks!
escher
Anyone know the best way to keep HDRI lighting from decimating bump
maps? When my image is rendered without GI turned on the bump map is
fine (arguably so in the presense of discrete lightsources) but when using
HDRI map and GI the bump maps are lost..
I've been able to counter this some by jacking up the reflection samples on
the VRay Mtl, but I'm at 65 (w/o interpolation) and I'm really starting to
see a performance hit. Anyone have tips here?
Thanks!
escher
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