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How do you get some clouds that aren't flat on the top and bottom of the gizmo? They inside of the clouds look amazing, however being confined to the gizmo, they are completely flat. Is there a way to fade them off?
To get nice cloud shapes, I'm usually modelling some basic clouds or creating particle clusters to get more random shaped gizmos. That way there wont be those flat areas.
I gave up on making clouds with environment fog after spending a lot of time on that.
I dont know why, but my renderings always looks better with simple photo-backplates.
If you have to do 3d clouds for flythroughs i would look at a plugin solution.
I guess what happens to light in real clouds is much more complicated then what the environment fog can do.
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