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Problem rendering spherical cameras with glass in scene

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  • Problem rendering spherical cameras with glass in scene

    We seem to be having a weird refraction problem when we overide a vray camera to be a 360 degree spherical camera with glass windows in scene:- the distortions go a bit bonkers.
    Click image for larger version

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    Click image for larger version

Name:	pan_spherical_glass.jpg
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ID:	872793

    (the second image has glass in there). When we create QTVRs, the glass version is just wrong.

    Is this a bug?

    Max2009 x64 and Vray 1.5 RC5
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

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  • #2
    do the windows' glasses have thickness? might be a simple case of single sided planes refraction. if so you can either set the refraction ior to 1.0, or give the windows some reasonable thickness.

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    • #3
      Originally posted by rivoli View Post
      do the windows' glasses have thickness? might be a simple case of single sided planes refraction. if so you can either set the refraction ior to 1.0, or give the windows some reasonable thickness.
      Glass is modelled to have a thickness of 10mm with default IOR (ref and refr). IOR of 1 for refraction should work (will need to test), but this shouldn't be happening I don't think.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #4
        If it renders fine with a normal view, then it's a bug with the 360 spherical
        Kind Regards,
        Morne

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