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Problem with VRay 2.0 RT and HDRI with Refl. glossiness

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  • Problem with VRay 2.0 RT and HDRI with Refl. glossiness

    Hi!

    At the moment I am using the official build of VRay 2.0 with 3DS Max 2011 and the internal build with 3DS Max 2012.

    When I use a material with an HDRI map in the environment slot and change the settings of Reflection glossiness from 1.0 to a lower value, the result in RT is wrong. When I lower the value in 2012, RT shows the object as if there wasn't a HDRI map at all (maybe this problem is solved in the official release...?).

    Thanks for your help in advance!

    Dennis

  • #2
    Unfortunately it's a bug and there is no way around it. I noticed it too late for the official builds, however I can try to get you an updated build next week if you email me to vlado@chaosgroup.com

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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