I don't know if it's just me but I've noticed on a number of occasions now that noise when using brute force GI seems to be getting a lot harder to get rid of in 2.0 than it used to be. It's hard to put one's finger on it and it took me all this time to become convinced that there was an issue there.
Some old scenes of mine that used to render silky smooth in a reasonable amount of time are no longer doable in an acceptable time frame and come out a lot noisier (and with longer render times) with the same settings. Just the other day, I re-rendered an image I wasn't satisfied with (lots of tiny details, glossy reflections everywhere, complicated light paths) with much higher settings and, despite about 20 hours of rendering, came out nearly unchanged.
I read everything about the environment variable, tried it, and it hasn't made a difference (then again, I never clamp my renders so I don't know if it would.)
This is becoming an issue because with the kinds of render times I'm seeing, we are moving into the region of unbiased renderers. I fear the image I mentioned earlier would have come out cleaner from Maxwell given the same amount of time. And I would hate to have to use IR/LC again as I love the crispness of GI shadows under BF.
Of course, it's very likely I'm the one doing something wrong. So if anyone has grappled with this or also thinks there is a fundamental difference between 1.5 and 2.0 in respect to noise, please let me know how you are dealing with it.
Some old scenes of mine that used to render silky smooth in a reasonable amount of time are no longer doable in an acceptable time frame and come out a lot noisier (and with longer render times) with the same settings. Just the other day, I re-rendered an image I wasn't satisfied with (lots of tiny details, glossy reflections everywhere, complicated light paths) with much higher settings and, despite about 20 hours of rendering, came out nearly unchanged.
I read everything about the environment variable, tried it, and it hasn't made a difference (then again, I never clamp my renders so I don't know if it would.)
This is becoming an issue because with the kinds of render times I'm seeing, we are moving into the region of unbiased renderers. I fear the image I mentioned earlier would have come out cleaner from Maxwell given the same amount of time. And I would hate to have to use IR/LC again as I love the crispness of GI shadows under BF.
Of course, it's very likely I'm the one doing something wrong. So if anyone has grappled with this or also thinks there is a fundamental difference between 1.5 and 2.0 in respect to noise, please let me know how you are dealing with it.
Comment