when i use VrayDisplacement on a floor (plane) and render it, it's not remaining at the same level as the floor in the unrendered scene
for instance i take a stupid teapot and create it on top of the plane as a matter of testing, and use my tiles as a displacement map, look what it does when i render it:
for instance i take a stupid teapot and create it on top of the plane as a matter of testing, and use my tiles as a displacement map, look what it does when i render it:
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