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  • sneak preview



    coming soon...
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

  • #2
    Hello Plastic,

    excuse mon ignorance mais à qoui sert ce script que tu développes ? (ceux de ton site sont vraiment biens)

    a+

    Vince
    Architecture & design Sàrl
    global solution for architecture
    www.architecture-design.ch

    Comment


    • #3
      congratulations!

      great stuff for great artists!!


      thx



      ps: und übrigens find ich treeshop auch total fein...

      Comment


      • #4
        cooooool.......cant wait.

        Natty.
        Natty
        http://www.rendertime.co.uk

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        • #5
          once again a great tool.....great work, as ever.

          Comment


          • #6
            In what way is it different than the preset function vray has?

            thanks,

            flipside
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #7
              I think that is different for QMC presets

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              • #8
                hi,
                quick description:
                presets are stored into easily editable & exchangeable INI files and can be global or partial.
                that means, you can have a preset that only affects SOME settings, like QMC values. (partial)
                the link button activates a rendertime-callback that clones the production render settings to draft and then loads the draft preset.

                so when you tweak production settings and then render with draft, the production settings will be adapted, but also degraded based on the
                rules in the draft preset.

                expressions are also allowed, something like:
                draftAA=1/4 * productionAA

                i hope this is not gettings too confusing now...

                i'll try to get this thing out in a few days. still fighting with the activex listview, file parsing, arrays and my daytime job.

                greetings, marc
                Marc Lorenz
                ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                www.marclorenz.com
                www.facebook.com/marclorenzvisualization

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                • #9
                  mmmmm..... it seems delicius

                  thank u
                  regards

                  Comment


                  • #10
                    Just do us a favor - document the thing! Many thanks

                    Comment


                    • #11
                      Hi Marc,

                      Looking forward to this one! Thanks

                      If I could I have a wish:

                      I've been working on a script to save out the interpolation values for all the materials in a scene so they could be set to an overide setting for quick renders and then restored for final. I really haven't gotten anywhere with it mainly because of the external file stuff and because scripting is not my first love :P

                      Seems like it is close to what your script is going to do, maybe it would be a nice addition

                      Eric
                      Eric Boer
                      Dev

                      Comment


                      • #12
                        Eric,
                        i'm not happy with the current way of local interpolation settings. IMO there should be at least a global override in the render panel.
                        i have the feeling that the current local/global system is not going to stay.
                        apparently vray 1.1 will also come with a new material system (templates...).
                        manipulating scenematerials at rendertime would be possible but it's dirty. i'd rather avoid it.
                        Marc Lorenz
                        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                        www.marclorenz.com
                        www.facebook.com/marclorenzvisualization

                        Comment


                        • #13
                          hi plastic,

                          what do you think to implement SDR informations to your preset system?
                          www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

                          Comment


                          • #14
                            what's SDR?

                            btw. if anyone would like to beta-test the script, reply here or send me a PM through this forum.
                            please only apply if you are experienced with max and vray and you are going to give me feedback (!).
                            Marc Lorenz
                            ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                            www.marclorenz.com
                            www.facebook.com/marclorenzvisualization

                            Comment


                            • #15
                              it's the concept to have a hisized ldr image in the bg slot and a smaller hdr in the enviroment override... i told you some month ago about that concept..remember?
                              www.cgtechniques.com | http://www.hdrlabs.com - home of hdri knowledge

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