To get good looking glass windows i was wondering if you guys use a vray material, or a standard max material with a vray map in the reflection slot.
When i use the vray material the glass renders out like a mirror. How do you control the opacity of the glass when useing a vray material.
Another question about ir maps. If you render out a 300x300 image and save the ir map, can you then turn around and render out a 3000x3000 image useing the same ir map?
When i use the vray material the glass renders out like a mirror. How do you control the opacity of the glass when useing a vray material.
Another question about ir maps. If you render out a 300x300 image and save the ir map, can you then turn around and render out a 3000x3000 image useing the same ir map?
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