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How can I make a simple chrome or satin chrome

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  • How can I make a simple chrome or satin chrome

    Hi,

    I just started using Vray advanced a while ago and I'm doing my first job with it now. I need to figure out how to make a nice metal on my chairs, as in this picture. Also, included a portion of my current rendered scene.

    Can somebody please share w/ me? Thank you!






    Tim Nelson
    timnelson3d.com

  • #2
    Use a Vray Mtl with some reflection, and a glossy reflect. of 0.8 more or less. Don't forget to turn on interpolation, so it won't last a lot to render.

    Regards,
    Joao.

    Comment


    • #3
      ok, i'm absolutely frustrated. I can't even do this! All I get is a crappy flat color, like in my last picture.
      Tim Nelson
      timnelson3d.com

      Comment


      • #4
        You don't have the reflections turned off globaly do you?

        Try the materials here by Gonçalo http://www.evermotion.org/gifts.htm they should give you a good start.
        Eric Boer
        Dev

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        • #5
          Try this:

          Diffuse color: Black
          Reflection: 160
          Glossines : .8
          Glossi Subdivisions: 3 (if using adaptative antialiasing) and without interpolation.

          IOR: 2.5

          Anisotropic -0.5

          It should work

          Gonçalo

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          • #6
            thanks, I will give it a shot. i can't wait to get a thorough manual on Vray! I feel like I have this amazing 800 dollar tool and I don't know how to use it right.
            Tim Nelson
            timnelson3d.com

            Comment


            • #7
              Well, I'm making headway. I've got decent materials now, but the shiny parts are making render times super high. Just this part took 15 min. to render. I actually am using another metal material I found here somewhere. Its great for looks, but I need to make it faster.

              Tim Nelson
              timnelson3d.com

              Comment


              • #8
                Originally posted by GoncaloP
                Try this:

                Diffuse color: Black
                Reflection: 160
                Glossines : .8
                Glossi Subdivisions: 3 (if using adaptative antialiasing) and without interpolation.

                IOR: 2.5

                Anisotropic -0.5

                It should work

                Gonçalo
                When you mean 160, do you mean 160,160,160 in RGB???

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                • #9
                  I mean a 160 grey or RGB 160; 160; 160

                  Gonçalo

                  Comment


                  • #10
                    RE

                    Goncalo...when you say IOR 2.5 you mean under Refraction? Refraction should be black?
                    Indecisive archictects will be the death of us all.

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                    • #11
                      The IOR also affects relections, not only used for refractions
                      Here you can find some values http://www.vray.info/entry.asp?entryID=77

                      Gonçalo

                      Comment


                      • #12
                        re

                        Try this for grins

                        diffuse: black
                        reflect: falloff=> top swatch:white bottom swatch: 168,168,168
                        leave everything else default.
                        no glossy reflections.

                        This config almost looks platinum..bling bling

                        Indecisive archictects will be the death of us all.

                        Comment


                        • #13
                          Originally posted by GoncaloP
                          The IOR also affects relections, not only used for refractions
                          Here you can find some values http://www.vray.info/entry.asp?entryID=77

                          Gonçalo
                          It is true but you may notice that only for non metallic materials, so it is usefull when you use such mats as glass, plastic, or other that have in common they are FRESNEL reflexion material types....So only works with fresnel checked on...

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                          • #14
                            Actually metals have an ior too
                            Eric Boer
                            Dev

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                            • #15
                              meaby u have uncheked reflect in global swiches?

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