Actually....
Being a new user of Vray... I've been working with Speed Tree ..... and I'm having a lot of problems with the transparency.....
I saw a topic where the solution was changing all the Speed Tree Materials to Vray Materials.... After 2 hours of trying to understand how it works.... I finally got a good look with the transparency in a mapped based leaf (inverting the output of the alpha map in the Refraction Slot with IOR =1 ).....
The problem is.... that with this material..... a raytraced shadow doesn't recognize the opacity map.. so the leaves shadows are displayed as the whole box of the leaves...... (when you render a Speed Tree with the standard material with Vray shadow recognizes perfectly the transparency, but you get those ugly black rectangles in the leaves.... so you don't have a solution with the material with the black rectangles and correct shadows)
Is the new Vray build supposed to fix this??? or is there something I'm doing wrong with speed Tree???
Thanks in advanced,
Jose LUis.
Being a new user of Vray... I've been working with Speed Tree ..... and I'm having a lot of problems with the transparency.....
I saw a topic where the solution was changing all the Speed Tree Materials to Vray Materials.... After 2 hours of trying to understand how it works.... I finally got a good look with the transparency in a mapped based leaf (inverting the output of the alpha map in the Refraction Slot with IOR =1 ).....
The problem is.... that with this material..... a raytraced shadow doesn't recognize the opacity map.. so the leaves shadows are displayed as the whole box of the leaves...... (when you render a Speed Tree with the standard material with Vray shadow recognizes perfectly the transparency, but you get those ugly black rectangles in the leaves.... so you don't have a solution with the material with the black rectangles and correct shadows)
Is the new Vray build supposed to fix this??? or is there something I'm doing wrong with speed Tree???
Thanks in advanced,
Jose LUis.
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