I've searched the forum for a 1-2-3 on setting up anisotropy, but there doesn't seem to be a direct thread on this. So, if anyone can correct me in that regard, please do. Otherwise, here's my question: in the image below, the geometry on the left was textured and rendered in Cinema 4D XL, and the one on the right was rendered with Max and VRay. How do I get the anisotropic effect in VRay to be as sharp and pronounced as the image on the left? (Basically, I want to remove the graininess and get clearer definition of the grooves in the surface)
Many thanks!
Many thanks!
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