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sounds good... i just hope they don't forget viz users...
well, by the way things are going, it looks like the already "forgot" about viz users:
viz render going to ADT 2004
and the reset partially implemented into max 6.
now they are trying to decide how much to rip us off for switching from viz 4 to max 6.......what a shame
There is more fantasy about Lightscape then reality. To be honest after using it 5 years it's a horrible slow and hard to use software. Well it's radiosity engine was long time unbeatable, but compared to Vray it's trash.
Lightscape had a very slow raytracer doing some basic stuff only. It looked ok, but is nothing 'magic' you can't do else.
For Viz... my opinion, and that's easy to see, Viz is no more. All Viz features are now in Max 6.
I own a copy of Ligtscape and i never liked it. I wished that i would have spent the money at a strip bar or something more productive for as much as i've used it. It is cumbersome to use and ridiculously slow. I have seen some really really high quality renderings come out of it but i didn't have the patience to work through the learning curve or wait for the renders. As far as Vray goes...it has exactly what i need....speed and quality. I just wish that i could get something for it i would gladly part ways with it...worst $1000 dollars i've spent...on software that is.
sounds good... i just hope they don't forget viz users...
well, by the way things are going, it looks like the already "forgot" about viz users:
viz render going to ADT 2004
and the reset partially implemented into max 6.
now they are trying to decide how much to rip us off for switching from viz 4 to max 6.......what a shame
Guys - the best thing about Vray / MAX is not having to model like brain surgeon. Lightscape doesn't like overlapping geometry and produces crazy shadow leaks when it encounters overlaps. VRay is just much more flexible to render with.
After having read the last post I have to add a significant point on lightscape : I have been using LS for maybe 2 years and the main point to critisize it was the impossibility to use ANY mesh for it. I mean try lighting a car in lightscape - btw thomas suurland, are you listening ? - have you ever tried that those times ? I was to bad in this at those times
As long as you kept producing painfully quadratic and symmetric shaped polygons - superdupa ! BUT DON'T TRY GETTING ORGANIC ! We all know badly rendered lightscape pics with those interesting sharktooth-styled Shadow leaks in it. And I loved Lightscape - so, please, all LS-Lovers, don't you think that Vray gives you a far more comfortable way of modelling, changing and so on ? Not to forget the strange crashes a Lightscape scene could produce inside Max. I think the only BIG shame about the whole thing is, that Discreet hasn't integrated and further developed the core principles into a new inside-Max solution (yes I know about the Mesh-radiosity in Max5, but be honest...)
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