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Lampshade Material Question

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  • #16
    Here is one I did last night, Low reflection with Glossy(.02) at 10 subs and Medium Refraction with glossy (.02) at 10 subs, Translucency on (med greyish/tan colr) I think the thickness was .2 light mult at 1.2 scatter and frwd/bck at .5

    Eric Boer
    Dev

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    • #17
      RErender - is the object solid?
      "It's the rebels sir....They're here..."

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      • #18
        It's not solid, but it does have thickness, about 1/8th inch thick. There is a small renderable vraylight inside where the bulb would be.
        Eric Boer
        Dev

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        • #19
          V. Nice G. Work Rerender and EGZ

          problem is wen object is open and show te second sided....

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          • #20
            Guys- that looks fantastic! Thanks for the tips- I really appreciate it! I'll have to give it a shot then post some screens.

            Rosenman also had written me back. Mentioned that most people would just use a refractive material with blurriness set to high:

            "Now to remember how this is done...hmmm. I believe you can do this with either a standard material + the VRay Map or a Vray Material. I tend to use the VRay material because it's more powerful. I can't really tell you what the settings would be because I would have to fiddle with it to get it right. But basically, I would turn up the refraction color, turn glossiness in the refraction to something like 0.5, and play with the fog color (reduce it to around 0.2)."

            well- have some tests to work on now. Now I wonder what's going to provide the fastest results in a scene with multiple lights.

            -juju
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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            • #21
              EZG- I've been working on getting the lamp you created to work properly. I created a cone- turned it into an editable mesh. I clicked on VRAY light and positioned it inside the cone. When I render- all I get is black though. I've been playing with the settings for over an hour now. When I go up with the multiplier- same thing. Adjusting the materials settings- same too. Is there something I'm doing wrong with the vray light? What were your settings?
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #22
                Hi Bubujee

                Here's the scene: http://vray.info/assets/egz/lampbox.zip (max 5 file)
                Torgeir Holm | www.netronfilm.com

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                • #23
                  hey egz, thanks for the file.

                  paul.

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                  • #24
                    Thanks EZG for the file. I didn't realize one has to raise the multiplier on the vray light (as well as photometrics.) When using max defaults- youre used to values of 1.0 or 2.0 - you'd never imagine 1000- especially when it blows out the viewports!

                    Well, 1000 is what I have it set for on this particular scene. It involves 2 vray lights with the wax material. I've included the material settings here too. GI is turned on. This seems like the magic bullet number/settings as any higher I get white instead of the biege which I am seeking. This isn't a solid object- it does have some thickness to the shade. I'm still not getting the diffuse light passing through the shade...






                    -jujubee
                    LunarStudio Architectural Renderings
                    HDRSource HDR & sIBL Libraries
                    Lunarlog - LunarStudio and HDRSource Blog

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                    • #25
                      looks good juju.

                      paul.

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                      • #26
                        Try putting the material in a wrapper and increase the GI output.
                        Eric Boer
                        Dev

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                        • #27
                          Thanks cocolas- though it's still missing something something.

                          Rerender- your lamp looks the most realistic out of the lot. How the heck did you get that result? I tried following your settings and it renders out black so far. Is it because you have a map in the translucency slot? Can you please post the scene?

                          Whenever I check the translucence check box, the shade renders out black. What could be causing this?
                          LunarStudio Architectural Renderings
                          HDRSource HDR & sIBL Libraries
                          Lunarlog - LunarStudio and HDRSource Blog

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                          • #28
                            No maps

                            Translucency works best together with glossy reflections and glossy refraction with or without interpolation (Personaly I hate waiting for the pre-passes.)

                            Here's the material: http://www.varcht.com/files/LampShade.zip

                            My scene was in inches and close to scale, light was spherical vraylight about 1 1/2" d and a multiplier of 120.
                            Eric Boer
                            Dev

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                            • #29
                              Ok Rerender. I'm not crazy. Stupid perhaps but not crazy. I used your mat- ditto. Shade is not translucent. Whats the story here?!?!? I realize this image is ugly. The model is ugly. I don't care anymore about ugly. Just trying to get it to work properly.

                              Here's a non-working new image:



                              and here's the new max file- had to strip it down due to copy whatnot:

                              http://home.comcast.net/~charlesleo/basiclamp.max

                              LunarStudio Architectural Renderings
                              HDRSource HDR & sIBL Libraries
                              Lunarlog - LunarStudio and HDRSource Blog

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                              • #30
                                Bubujee,

                                When I said solid object, I meant that the walls should have thickness, not that it should be a solid block. Sorry about that confusion. If you look at the file you'll see what I meant.
                                Torgeir Holm | www.netronfilm.com

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