Announcement

Collapse
No announcement yet.

Please help with Matte material

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Please help with Matte material

    I know this has been discussed at length, but I can't seem to figure out how/if this can be achieved:

    I am working on a photomatch that is basically adding elements (awnings, shutters, etc) to an existing building. To add the shadows of these elements to the rendering, I built a wall in VIZ, made it a matte object (alpha contribution= -1.0, shadows and effect alpha are both checked.) The result is below:



    The problem is the matte object is adding shadow to the scene because of the GI. If I turn off GI for the object, the result is below:



    How can I achieve the soft shadow effect in the first image without having the matte wall object effect the scene (as in the second image)?

    Thanks very much,

    Chad

  • #2
    anyone?

    Comment


    • #3
      can u throw a vramat wrapper around the object- then turn down the recieve GI settings? I think that may work.

      there's one other place you can try this- in the render dialog- vray: system\object settings. select the wall/s and urn off recieve GI.

      or vice versa (meaning apply these steps to the shades.) Let me know if this works for you.

      -jujubee
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

      Comment


      • #4
        jujubee-

        That's what I tried to do with the second image. As soon as I turn off "receive GI" for the object, the shadows are all black.

        -Chad

        Comment


        • #5
          re

          I had the same problem with a project...it was tough. I had to work around it by modeling a general orthoganal shape of the building. Then I rendered the accents casting shadows on the box building I created using cebas PSD manager. I split up all the elements in the scene, ie. shadows, roads, trees, & etc on different layers. Then I rendered the camera match....the rest was PS.
          I was stressed for time as always and didn't have time to fiddle around.

          This might not be a good solution for you...but it worked for me.
          Indecisive archictects will be the death of us all.

          Comment


          • #6
            This may be an obvious question- but did you turn off recieve shadows for that object?
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

            Comment


            • #7
              jujubee- No- I want shadows on the matte object, I just don't want them to be pure black. If I was using the scanline render, I could apply a matte/shadow material to the wall, then My alpha channel would contain soft shadows.

              What I can't do in VRay is the same thing. I either have soft shadows with my matte object in the alpha channel, or I have hard black shadows with my matte object not in the alpha channel. What I would like is soft shadows with no matte object in the alpha channel.

              shytigercp-I had to do something like that previously. I was hoping that there was a way that I didn't have to.

              -Chad

              Comment


              • #8
                try to render it to a black background and composit it afterwards!
                Daniel Westlund

                Comment

                Working...
                X