Hello...
We're doing a TV commercial with animated characters... And of course, we want to use Vray for render... using global Illumination...
We've done that for architectural visualization without any problems precalculatin every 10-15 frames an incremental irradiance map in a single machine and then sending to the network the whole animation reading the precalc GI..
I've read in this forum too, that if you need to animate something, you have to go frame by frame calculating the GI... My question is.... Should I have to pre-calculate the whole GI (with the animated characters) in a single machine to avoide flickering (every single frame)?? an then send the animation with this precalc GI?? or is a valid option to send the whole process to some renderfarms??
Are there some tips to speed up the process?? Maybe separating the character from the scene in different renders?? but in this case... you don't have the scene contribution to the lightning of the character.....
Thanks in advanced, any tips and suggestions will be highly appreciated...
Jose Luis.
We're doing a TV commercial with animated characters... And of course, we want to use Vray for render... using global Illumination...
We've done that for architectural visualization without any problems precalculatin every 10-15 frames an incremental irradiance map in a single machine and then sending to the network the whole animation reading the precalc GI..
I've read in this forum too, that if you need to animate something, you have to go frame by frame calculating the GI... My question is.... Should I have to pre-calculate the whole GI (with the animated characters) in a single machine to avoide flickering (every single frame)?? an then send the animation with this precalc GI?? or is a valid option to send the whole process to some renderfarms??
Are there some tips to speed up the process?? Maybe separating the character from the scene in different renders?? but in this case... you don't have the scene contribution to the lightning of the character.....
Thanks in advanced, any tips and suggestions will be highly appreciated...
Jose Luis.
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