Thank you Richard for the explanation of how you go about mixing character animation in with gi. I was amazed that you were able to set aside so much time for rendering (up to an hour a frame). On most of the jobs I work on that kind of time is never available. I'm alway trying to get render times down below 5 minutes a frame. And most of the time by the time I get involved with a project the deadline and budget have already been established so there is no going back and saying "hey guys we really need a week to render this thing the right way"!
Zerofractal,
with regards to integrating the character with the background, this is where rendering with a matte ground plane that has shadows turned on that effect alpha and compositing comes into play.
when you comp your character over your background, the black from the character rendering that has alpha information for the shadow will cause the darkening of your background layer.
V miller
Zerofractal,
with regards to integrating the character with the background, this is where rendering with a matte ground plane that has shadows turned on that effect alpha and compositing comes into play.
when you comp your character over your background, the black from the character rendering that has alpha information for the shadow will cause the darkening of your background layer.
V miller
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