i'm using MS and Forest in the same time, but i have to say that i'm convince by the easy interface from Forest. The hability to "cut off" the proxys by camera is a really powerfull tool.
But, Multipainter is really more accurate for placing object and also for editing precisly! I can move object on the Z axis with Ms for example.
(And for now i'm working on the last forest's beta on Max 2012, i've some bad problems with the nitrous viewport, in editing mode the cloud display disappear... Annoying to place object... The only way of place manually object is to display on proxy or... meshes... heavy or not accurate... as you want? But I hope they can find an issue)
Ms is younger than Forest... So Icube have to progress to be compared to the itoo team imo, and for now they have done some really good job on multiscatter. The multiscatter texture is a really cool one too!
For the subscription, as sayd before, i'm agree with it... 50€ (or $?) a year isn't a big price for all the help forest give on my days... And i'm happy to participate a little bit for the employees...
But, Multipainter is really more accurate for placing object and also for editing precisly! I can move object on the Z axis with Ms for example.
(And for now i'm working on the last forest's beta on Max 2012, i've some bad problems with the nitrous viewport, in editing mode the cloud display disappear... Annoying to place object... The only way of place manually object is to display on proxy or... meshes... heavy or not accurate... as you want? But I hope they can find an issue)
Ms is younger than Forest... So Icube have to progress to be compared to the itoo team imo, and for now they have done some really good job on multiscatter. The multiscatter texture is a really cool one too!
For the subscription, as sayd before, i'm agree with it... 50€ (or $?) a year isn't a big price for all the help forest give on my days... And i'm happy to participate a little bit for the employees...
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