Hey guys,
I have a question regarding HDRI for environment.
I am using the HDRI map as the only lighting in the scene.
I am having an architectural scene with lots of glass in it.
The glass always reflects the HDRI map, which i dont want as
a reflection. I want to have another reflecting image.
I have a "fall off" map in my reflection slot.
1. Do i need to use another hdri map in the relfection slot or
2. do i need to use just a "normal" bitmap.?
3. and are you using a "box" or a "plane" for the glassmaterial?
please help.
Thanks in advance!
cheers Ute
I have a question regarding HDRI for environment.
I am using the HDRI map as the only lighting in the scene.
I am having an architectural scene with lots of glass in it.
The glass always reflects the HDRI map, which i dont want as
a reflection. I want to have another reflecting image.
I have a "fall off" map in my reflection slot.
1. Do i need to use another hdri map in the relfection slot or
2. do i need to use just a "normal" bitmap.?
3. and are you using a "box" or a "plane" for the glassmaterial?
please help.
Thanks in advance!
cheers Ute
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