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yes, clients can't wait for their teapots these days
seriously though: matte objects work like this, they show up in reflections. What you want to do is apply a floor tile texture to your matte object. Tthat way it will both reflect the right texture, and also generate correct GI on the object sitting on it. Right now your floor is generating purple secondary illumination.
well, you won't see a purple reflection unless you assign a purple material or color to the matte object. It's the matte object material that shows up in the reflection.
He he Egz, I just made an example with teapot since I'm not allowed to show the real stuff
The purple color is the diffuse color of the matte object (I tried to make it obvious in reflections)
I thought matte object receives only shadow from other objects, nothing more I really should get rid of matte reflections in "teapot"
Sollution would be to render once with and once without matte object and then composite those two renders in Photoshop for example. But this is extra work, esspecially because I have to render like 15 diffrent objects.
but here is the next question: I'd like this matte plane to catch reflections (from teapot for example) too. How can I convince it to reflect only objects (eg. teapot) and not the enviroment (HDRI map)??
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