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  • Copper material

    Does anyone know how I would go about creating a shader for this copper material ? I have got it close but want to get it spot on.

    I am using Vray 1.5.

    Thanks

    N

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    www.morphic.tv
    www.niallcochrane.co.uk

  • #2
    Originally posted by Infrared digital View Post
    Does anyone know how I would go about creating a shader for this copper material ? I have got it close but want to get it spot on.

    I am using Vray 1.5.

    Thanks

    N

    [ATTACH=CONFIG]7732[/ATTACH]
    A tricky one without a doubt, but one of the key aspects of this type of material is what it is reflecting. You will need a decent environmental image in there I would say. Not sure if it needs to be an HDR, but it certainly needs to be a 2x1 type spherical image.
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

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    • #3
      I think you're fairly spot on there too. Just a brown red diffuse and a similar colour in the reflection slot. No fresnel and maybe a noise map in the glossiness slot to make it a bit more interesting.

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      • #4
        Thanks for your replies.

        Tricky - I am using a HDRi in a dome light but, what do you mean by 2x1 spherical image ?

        Joconnell - I saw your work for Game of Thrones - exceptional ! What roles did you fill for the VFX production, VFX supervisor, 3D ? Incidentially, my cousin played the part of the Queen.
        www.morphic.tv
        www.niallcochrane.co.uk

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        • #5
          3d supervisor, so I wasn't on set. There was 3 3d guys on it so it's not a huge team to really supervise. I did a lot of the matchmoving, lighting and scripting bits. We'd a really good modeller and a great animator on it filling in the rest. Your cousin has a great voice for the part!

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          • #6
            Not sure if this is exactly what you need but its a copper based on the spectral to rgb conversion and ive used it on a number of pieces where the goal was an untarnished pure copper. You might be surprised at the reflection color but just take it down a bit to lessen the reflection and give it a bit of an oxidized finish.

            http://morphographic.com/VRay/Copper01.mat

            -Michael

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            • #7
              Hi Michael

              Many thanks for that, it works well and is only slightly different to the shaders that I was using. I had to do the final adjustments in photoshop as trying to get the results in max wasn't working but thanks again for the shader, I will use it in future projects !

              N
              www.morphic.tv
              www.niallcochrane.co.uk

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              • #8
                I'm allways struggling to make a good copper. I'm wondering how you've achieved this so far. Can you show a screen of your matedit or slate?
                Nils Poetoehena
                3D Visualiser
                www.demanufacture.org
                www.gielissen.com

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                • #9
                  Ages ago, i've made some sort of a early patina copper material, looked good on a few projects, not so good on a few others.

                  http://www.chaosgroup.com/forums/vbu...p?37718-Copper



                  I think the reflection should probably have a slightly orange tint.
                  Dusan Bosnjak
                  http://www.dusanbosnjak.com/

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