Hi,
I'm actually using the "VRaySamplerInfo" set to type "UVW Coordinates" to get a UV pass of my geometry. This said a UV Pass need to be rendered without any antialiasing apply to it, because the AA will generate new points along the object edges which will create some unwanted actefacts when the UV pass will be use to remap a surface in post-production for example.
Now, I need to render this pass separatly from the main render, because the only I figure to "desactive" the AA to this pass is within the render setup. There is no "consider for antialiasing" option in the "VRaySamplerInfo" like the VRayExtraTex for example.
If someone knows a workaround I will be very interested to know it, otherelse... why not add this option in the next release...
Thanks
I'm actually using the "VRaySamplerInfo" set to type "UVW Coordinates" to get a UV pass of my geometry. This said a UV Pass need to be rendered without any antialiasing apply to it, because the AA will generate new points along the object edges which will create some unwanted actefacts when the UV pass will be use to remap a surface in post-production for example.
Now, I need to render this pass separatly from the main render, because the only I figure to "desactive" the AA to this pass is within the render setup. There is no "consider for antialiasing" option in the "VRaySamplerInfo" like the VRayExtraTex for example.
If someone knows a workaround I will be very interested to know it, otherelse... why not add this option in the next release...
Thanks
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