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  • Vraysoftbox

    I noticed the new map VRaySoftbox. Most of us probably know what it does but I've seen no documentation on how to utilize this.
    Should it be loaded in a VRayLight or VrayLightMtl or both?

    regards,
    Nils
    Nils Poetoehena
    3D Visualiser
    www.demanufacture.org
    www.gielissen.com

  • #2
    It is designed to be used as a texture for rectangle VRayLights; I did not originally plan to include it in this SP, but it seems to have slipped through Which is one of the reasons there is no information about it in the help index. I will see if we can add some basic info.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      thx! Cool feature BTW.

      You guys must have worked your butts off for this SP. Good job!
      Nils Poetoehena
      3D Visualiser
      www.demanufacture.org
      www.gielissen.com

      Comment


      • #4
        Hehe, you should thank Brett Simms for it as well, as the VRaySoftbox texture was suggested by him

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Where exactly do I find this new SP?

          Edit: Ah, never mind, didn't know there was a SP released in December. BTW, is there a changelog for 2.20.03?
          Last edited by Laserschwert; 03-01-2012, 07:46 AM.

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          • #6
            Originally posted by Laserschwert View Post
            Edit: Ah, never mind, didn't know there was a SP released in December. BTW, is there a changelog for 2.20.03?
            It just deals with the multi-byte characters issue.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              The Vraysoftbox is a small add to the program, but I think it's a really useful tool. I'm sure Chaos will post some info soon, but in the meantime I put something up on my blog about it:

              http://blog.simmsimaging.com/?p=138
              Brett Simms

              www.heavyartillery.com
              e: brett@heavyartillery.com

              Comment


              • #8
                Couldn't this be achieved by using the standard Gradient, with of course some tweaking to get the same falloff from the center etc etc ?

                of course i understard why it is usefull and much faster to set up

                Comment


                • #9
                  Originally posted by muoto View Post
                  Couldn't this be achieved by using the standard Gradient, with of course some tweaking to get the same falloff from the center etc etc ?
                  Of course; the advantage is mostly in the set up time.

                  best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Originally posted by muoto View Post
                    Couldn't this be achieved by using the standard Gradient, with of course some tweaking to get the same falloff from the center etc etc ?

                    of course i understard why it is usefull and much faster to set up
                    Actually, not exactly. For some of the stuff you could certainly do it with only one or two Gradient shaders, but to do all of the same stuff you need 4-5 Gradient Ramp shaders and they need to be stacked up (I used the Composite map originally). You only need a handful of the parameters for each GR shader though, and the interface of the VraySoftbox shader is vastly simpler to use.

                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

                    Comment


                    • #11
                      Man, vray just gets better and better every day. Vlado I can't say how great a job you and your team are doing in general. Excellent and useful updates all the time.

                      Comment


                      • #12
                        We shot a set of soft box HDRI's a few years ago & always map them onto lights for an extra touch of subtlety. Definitely looking forward to giving this a whirl
                        MDI Digital
                        moonjam

                        Comment


                        • #13
                          Originally posted by AJ Jefferies View Post
                          We shot a set of soft box HDRI's a few years ago & always map them onto lights for an extra touch of subtlety. Definitely looking forward to giving this a whirl
                          I use photos of boxes a lot too - but found the approach a bit limited when I needed to do things like vignette the light across one of it's directions, or move the hotspot around within the light to create better falloff in the highlights. I spent a lot of time in Photoshop tweaking and guessing. Try loading your softbox photos into the base layer of the Vraysoftbox layer and you will have the best of both worlds

                          (there is still some guessing/testing needed until the Vraysoftbox is supported in RT, but it's still wildly faster than the alternative).

                          /b
                          Brett Simms

                          www.heavyartillery.com
                          e: brett@heavyartillery.com

                          Comment


                          • #14
                            Hi Sims, wheres this softbox material ? I've searched high and low and I can't find it.
                            I'm using the latest 2.20.02

                            It sounds like a great idea, its like having HDR Light Studio in Vray Live using RT.

                            cheers

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                            • #15
                              It's a map type, not a material!

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