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Good Ocean Texture/Material

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  • Good Ocean Texture/Material

    Hi all

    I'm looking for tips on making a ocean texture. In the past I've had some success with just a bit og noise on top of noise, but now I need something more realistic, except water doesnt really need to be refracted, so looking for somehting I can just apply to a plain.

    Maybe some displacement? Anything standard I can use that comes with max or vray, or would I have to download some maps somewhere? Some kind of fancy mechanism or maybe height map suggestions for foam on crests and where it meets other objects? VRayExtraTEx?

    any tips?
    Last edited by Morne; 09-01-2012, 02:11 AM.
    Kind Regards,
    Morne

  • #2
    Depending on what you need in ters of a flat versus a swelling ocean, you'll need 3 levels of noise. The first large one is for the rolling waves and can be done using a displace modifier on your plane with an animated texture. The second is the sharp crests which you can do with a vray displacement and a smoke or noise map tweaked to give you nice sharp crests, and the last level of noise is a bump in the material itself. Use a falloff for your colour channel so you can change between blue for the flat sections of the wave and a green colour for the peaked parts. Use a falloff in your reflections too and tweak the curve heavily to get the best reflections. You don't even really need to light the sea - a lot of the time it's reflections and a nicely tweaked falloff curve will do a good job of showing off it's shape and detail. You could also try using a vray dirt with invert normals turned on to give you a nice way of blending between your blue water and more green peaks. It'll also work as a handy way to blend on some whitecaps.

    Here's an early render using this - the original surface was a dreamscape mesh I think, you can also try hot4max which is a free ocean surface, but it might start to look tiled for bigger oceans. The blending on the whitecaps is a bit soft / not exactly accurate but it's an early test.

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    • #3
      thanks again John for your excellent tips, will give this a go
      Kind Regards,
      Morne

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