Just rendered an updated test for an animation I'm working on and I've come across some artifacts that I've never seen before.
None of the asphalt, concrete or under car materials use reflections. The asphalt is a Blend type material and one of the blended materials has a Composite for the Diffuse. The manhole cover and the drainage grate are both modeled and placed in a slight indentation in the street.
http://www.dtoxx.com/J_Bug/CityMotion_14.5.avi
(968K) Please Right Click and Save Target As...
I did receive quite a few overbright warnings but these have never really posed a problem in the past.
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I'm wondering if it has anything to do with the wheels of the car intersection the road.
Or maybe the road has too few polygons? I've created it with about four subdivisions to the length of the car.
Has anyone else had problems like this yet?
Thanks,
--Jon
None of the asphalt, concrete or under car materials use reflections. The asphalt is a Blend type material and one of the blended materials has a Composite for the Diffuse. The manhole cover and the drainage grate are both modeled and placed in a slight indentation in the street.
http://www.dtoxx.com/J_Bug/CityMotion_14.5.avi
(968K) Please Right Click and Save Target As...
I did receive quite a few overbright warnings but these have never really posed a problem in the past.

I'm wondering if it has anything to do with the wheels of the car intersection the road.
Or maybe the road has too few polygons? I've created it with about four subdivisions to the length of the car.
Has anyone else had problems like this yet?
Thanks,
--Jon
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