I'm not sure if this possible, but is there any way to correctly project a texture to match a vray camera with a vertical offset?
The helpfile says : Vertical offset - vertically offsets the field of view of the camera as a fraction of the current view. For example a value of 0.5 will offset the camera one half of the current image height upwards.
I tried camera projection with the vray camera but it appears to be incorrect, I assume because of the vertical offset.
To make it work I assume I need to make a normal max camera, match FOV, then adjust the rotation by a factor of the vertical offset of the vray camera.
Any ideas?
The helpfile says : Vertical offset - vertically offsets the field of view of the camera as a fraction of the current view. For example a value of 0.5 will offset the camera one half of the current image height upwards.
I tried camera projection with the vray camera but it appears to be incorrect, I assume because of the vertical offset.
To make it work I assume I need to make a normal max camera, match FOV, then adjust the rotation by a factor of the vertical offset of the vray camera.
Any ideas?
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