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Vray physical cam - Vertical offset and camera projection

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  • Vray physical cam - Vertical offset and camera projection

    I'm not sure if this possible, but is there any way to correctly project a texture to match a vray camera with a vertical offset?

    The helpfile says : Vertical offset - vertically offsets the field of view of the camera as a fraction of the current view. For example a value of 0.5 will offset the camera one half of the current image height upwards.

    I tried camera projection with the vray camera but it appears to be incorrect, I assume because of the vertical offset.

    To make it work I assume I need to make a normal max camera, match FOV, then adjust the rotation by a factor of the vertical offset of the vray camera.
    Any ideas?
    Many Thanks
    Patrick

  • #2
    Hm, I'm not sure it will work; we would need to write our own projection texture to take the offset in account.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks for getting back to me.
      No worries, I managed to work around it. It's a pretty rare issue I would imagine!
      Cheers
      p
      Many Thanks
      Patrick

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