I'm having this light leak problem on some characters that I'm working on.
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As you can see, there is an accumulation of red light forming on the palms of the hands.
The shader is a VRayFastSSS2 and I'm rendering using Irradiance Map as primary, and Light Cache as secondary. I've tried checking "Check sample visibility", but it didn't help much as seen from the renders.
VRay 2.20.03, Max 2011.
Thanks!
As you can see, there is an accumulation of red light forming on the palms of the hands.
The shader is a VRayFastSSS2 and I'm rendering using Irradiance Map as primary, and Light Cache as secondary. I've tried checking "Check sample visibility", but it didn't help much as seen from the renders.
VRay 2.20.03, Max 2011.
Thanks!
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