The car paint material doesn't have an irradiance map setting in the options.
I need to exclude the use irradiance map as the car is moving in the scene.
Then I can load the ir map and render with brute force for the car.
Is there any way to do this?
I need to exclude the use irradiance map as the car is moving in the scene.
Then I can load the ir map and render with brute force for the car.
Is there any way to do this?

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