I have a VrayAmbientLight and I'd like it to fade based on distance. I don't know if that's possible, but that's why I'm asking.
I have a VrayDirt map applied to the light and I thought I could mask the effect of the dirt map using a VrayDistanceTex which uses a reference object, but it doesn't seem to work.
Anyone know of a way to do make the light stop affecting objects after a certain distance away (from either the light helper itself or some chosen object)?
I have a VrayDirt map applied to the light and I thought I could mask the effect of the dirt map using a VrayDistanceTex which uses a reference object, but it doesn't seem to work.
Anyone know of a way to do make the light stop affecting objects after a certain distance away (from either the light helper itself or some chosen object)?
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