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VrayAmbientLight with VrayDirt -- fade by distance?

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  • VrayAmbientLight with VrayDirt -- fade by distance?

    I have a VrayAmbientLight and I'd like it to fade based on distance. I don't know if that's possible, but that's why I'm asking.

    I have a VrayDirt map applied to the light and I thought I could mask the effect of the dirt map using a VrayDistanceTex which uses a reference object, but it doesn't seem to work.

    Anyone know of a way to do make the light stop affecting objects after a certain distance away (from either the light helper itself or some chosen object)?

  • #2
    You could probably use a Falloff map in distance blend mode or something...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado. That works perfectly. Makes more sense than using VrayDistanceTex I guess.

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