HI,
The shademap in stereoscopic helper is so awesome at getting super fast yet properly raytraced DOF & Mblur that I can't believe it's not part of the main Vray Globals yet.
Anyway the there are a couple of things that seem unclear about it from the limited documentation
Please excuse if some of these questions have already been asked. I have already searched the forums & help files but couldn't find concrete answers to certain questions.
I'll keep it brief--
1. Should GI prepass be done at the same time as Creating the shade map or is it OK to use a precalculated one when Creating the shade map?
2. Is it OK to use Distributed Rendering when Creating the Shade map.
3. Should anti-alias [including any filters] be on or OFF when Creating the shade map
Thanks for your time
The shademap in stereoscopic helper is so awesome at getting super fast yet properly raytraced DOF & Mblur that I can't believe it's not part of the main Vray Globals yet.
Anyway the there are a couple of things that seem unclear about it from the limited documentation
Please excuse if some of these questions have already been asked. I have already searched the forums & help files but couldn't find concrete answers to certain questions.
I'll keep it brief--
1. Should GI prepass be done at the same time as Creating the shade map or is it OK to use a precalculated one when Creating the shade map?
2. Is it OK to use Distributed Rendering when Creating the Shade map.
3. Should anti-alias [including any filters] be on or OFF when Creating the shade map
Thanks for your time
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