okay,1st image material is simple. Standard material, diffuse grey 211
, self illum 40, in the opacity map slot there is a checker map with 250 tiling both directions (to look good, if you increase the render resolution you should increase this one too(!) So thats it.
The other idea is, render the net with simple standard material with opacity 10-20, this will create very slight shadows and then when reuse the imap, put the material above back. Also 2nd rendertime the cast shadow should be unchecked. However on this scene doesnt really makes sense, I'll try on indirect lighting only.
Thats it for now, I'll return to this topic at night. For some improovement.
, self illum 40, in the opacity map slot there is a checker map with 250 tiling both directions (to look good, if you increase the render resolution you should increase this one too(!) So thats it.
The other idea is, render the net with simple standard material with opacity 10-20, this will create very slight shadows and then when reuse the imap, put the material above back. Also 2nd rendertime the cast shadow should be unchecked. However on this scene doesnt really makes sense, I'll try on indirect lighting only.
Thats it for now, I'll return to this topic at night. For some improovement.
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