Hello everybody,
sorry if I bring the topic under the spotlight once more, it's a sort of neverending story for me, I promise it's something that hasn't been discussed yet.
I'd like to know if there is any difference between Maya and Max when activating the LWF button in the vray color mapping panel. The question is direct to Vlado or anyone who knows exactly what I am talking about. I ask this question because spot 3D discourage the use of it for Max and incourage the use of it for Maya. (see Nederhost workflow)
For what I know spot3d says that using it in max is wrong because it is only to convert the old gamma 1 scene to 2.2. We are used to think that using this button will deliver an incorrect lwf render. To be honest in my opinion it looks correct and all the other maps and values are more manageable than when i use the lwf from the gamma & lut panel. Vlado can you confirm that using the LWF button in Max is wrong? and that the correct way is to load everything in gamma 1 except the diffuse textures at 2.2? Can you confirm as well that it is correct to use it in Maya?
For what I have read it seems like that using this button in Maya is so intelligent that it will automatically understand when a texture needs to be loaded in gamma 1 or 2.2 without having to care about it. it sounds to be that magic button. Vlado con you confirm this?
If so, can we get the same functionality in Max? Is it possible to have this button working magically as in maya. If it so, we probably deserve it more than maya users
Thanks,
Giacomo.
sorry if I bring the topic under the spotlight once more, it's a sort of neverending story for me, I promise it's something that hasn't been discussed yet.
I'd like to know if there is any difference between Maya and Max when activating the LWF button in the vray color mapping panel. The question is direct to Vlado or anyone who knows exactly what I am talking about. I ask this question because spot 3D discourage the use of it for Max and incourage the use of it for Maya. (see Nederhost workflow)
For what I know spot3d says that using it in max is wrong because it is only to convert the old gamma 1 scene to 2.2. We are used to think that using this button will deliver an incorrect lwf render. To be honest in my opinion it looks correct and all the other maps and values are more manageable than when i use the lwf from the gamma & lut panel. Vlado can you confirm that using the LWF button in Max is wrong? and that the correct way is to load everything in gamma 1 except the diffuse textures at 2.2? Can you confirm as well that it is correct to use it in Maya?
For what I have read it seems like that using this button in Maya is so intelligent that it will automatically understand when a texture needs to be loaded in gamma 1 or 2.2 without having to care about it. it sounds to be that magic button. Vlado con you confirm this?
If so, can we get the same functionality in Max? Is it possible to have this button working magically as in maya. If it so, we probably deserve it more than maya users

Thanks,
Giacomo.
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