Hi all
How can I put a global output map that affects only all diffuse channels? In other words I want to globally make all my materials darker no matter if it only has a diffuse colour or a diffuse texture map. Kinda like the old days when Lele suggested we go for 0.255 on output on everything. But I want to go 0.7 or so one shot on everything. Even if a shader it already has an output in diffuse, I AGAIN want to affect that shader and all others with a new "global override"
No I don't just want to lower exposure or lower ligthing multiplier. I want to darken all materials one shot (only the diffuse).
Anyway to do that?
How can I put a global output map that affects only all diffuse channels? In other words I want to globally make all my materials darker no matter if it only has a diffuse colour or a diffuse texture map. Kinda like the old days when Lele suggested we go for 0.255 on output on everything. But I want to go 0.7 or so one shot on everything. Even if a shader it already has an output in diffuse, I AGAIN want to affect that shader and all others with a new "global override"
No I don't just want to lower exposure or lower ligthing multiplier. I want to darken all materials one shot (only the diffuse).
Anyway to do that?
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