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Global Output map on all diffuse

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  • Global Output map on all diffuse

    Hi all

    How can I put a global output map that affects only all diffuse channels? In other words I want to globally make all my materials darker no matter if it only has a diffuse colour or a diffuse texture map. Kinda like the old days when Lele suggested we go for 0.255 on output on everything. But I want to go 0.7 or so one shot on everything. Even if a shader it already has an output in diffuse, I AGAIN want to affect that shader and all others with a new "global override"
    No I don't just want to lower exposure or lower ligthing multiplier. I want to darken all materials one shot (only the diffuse).

    Anyway to do that?
    Kind Regards,
    Morne

  • #2
    Maybe, somehow, you can apply the color correction to all the diffused slots. It could be an instance color correction, so when you change one, it'll change them all. Now, having said that, I have to clue how to implement it.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
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    • ​Windows 11 Pro

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