Wanted to ask this for a while now.
I've been using the gamma workflow for a while now. I render float and save to .exr. My output gamma is set to 2.2 globally. I do not burn the 2.2 gamma curve, instead i use it just to reduce the noise, so it's always set to "don't affect output" or whatever it is within the color correction menu.
Now, when i save a diffuse channel, or a multimatte channel i just leave it at default and it saves with 2.2 and looks correct. If i save the .exr with the same setting they are washed out. If i override with 1.0 they look correct. Am i doing something wrong here? Because this makes it really hard to automatically output all the channels. On top of that, i save the multimatte and alpha as pngs. How do you guys do this?
I've been using the gamma workflow for a while now. I render float and save to .exr. My output gamma is set to 2.2 globally. I do not burn the 2.2 gamma curve, instead i use it just to reduce the noise, so it's always set to "don't affect output" or whatever it is within the color correction menu.
Now, when i save a diffuse channel, or a multimatte channel i just leave it at default and it saves with 2.2 and looks correct. If i save the .exr with the same setting they are washed out. If i override with 1.0 they look correct. Am i doing something wrong here? Because this makes it really hard to automatically output all the channels. On top of that, i save the multimatte and alpha as pngs. How do you guys do this?
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