Thanks Bertrand!
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Originally posted by simmsimaging View PostYour last render is bang on Bertrand. I can't see it needing to be more realistic than thatNow it would just be a matter of having a wide set of maps so each leaf could have more variation - that's another thing that kills realism in a lot of vegetation.
That said, I think it might be easier (for print anyway) to get an Object ID pass of all the leaves and just vary them up in post with a quick pass.
Anyway, nice work.
You can set up a multisub material and have different leaf colours/tones and then use a materialbyelement modifier on the leaves to randomise the different materials.
It takes a little while to set up but once it is set up it works really well.
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Originally posted by jacksc02 View PostBrett,
You can set up a multisub material and have different leaf colours/tones and then use a materialbyelement modifier on the leaves to randomise the different materials.
It takes a little while to set up but once it is set up it works really well.
/b
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Another question is: do you use sub-pixel on or off? In all our outdoor project, with a lot of trees, with this option OFF or ON we have very different rendering in the leafs models (also in all model with high specular). Better is OFF, but it's impossible to render (ok, for me). For example an outdoor 3K render take usually 6-8 hours with sub-pixel ON. With sub-pixel OFF, I think 30 or more hours... LINK
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Yes, in all our trees, bushes etc... if you want, I can make some test. But I'm 101% sureWith sub-pixel off, render time a forest, like in my link or in our other projects, is very high, too high
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trees just don't look realistic enough with sub-pixel on, imho (but certainly much much faster!)
http://www.peterguthrie.net/blog/201...of-highlights/
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You are 100% right. There are hundreds threads in this forum about this annoying "problem" (sub-pixel ON or OFF), but in production, our client cannot wait 20-30 hours for a single rendering...
Try to render these scenes (QMC+LC) with or without... impossible.
Last edited by cecofuli; 13-09-2012, 02:35 PM.
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Originally posted by cecofuli View PostAnother question is: do you use sub-pixel on or off? In all our outdoor project, with a lot of trees, with this option OFF or ON we have very different rendering in the leafs models (also in all model with high specular). Better is OFF, but it's impossible to render (ok, for me). For example an outdoor 3K render take usually 6-8 hours with sub-pixel ON. With sub-pixel OFF, I think 30 or more hours... LINK
http://render.otoy.com/forum/downloa...5998&mode=view
http://render.otoy.com/forum/downloa...6001&mode=view
http://render.otoy.com/forum/downloa...6068&mode=viewLast edited by Morbid Angel; 13-09-2012, 03:34 PM.Dmitry Vinnik
Silhouette Images Inc.
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https://www.youtube.com/watch?v=qxSJlvSwAhA
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Originally posted by joconnell View PostFrancesco - if you're rendering to float and using "don't affect colours" would it be worth trying vlado's trick of using reinhard to cut down some of the really high value pixels that take ages to resolve?Kind Regards,
Morne
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Originally posted by Morne View PostWhich trick is this you are referring to John? Doesnt color mapping get ignored if you use "Dont Effect Colours"?
http://www.chaosgroup.com/forums/vbu...read.php?67419Alessandro
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