The Spot3D docs aren't entirely clear on the camera dependency issues with IR for GI.
If I'm performing a Render to Texture Bake and one of the render elements being baked is VrayGlobalIllumination or VrayRawGLobalIllumination, is it safe to use IR as the primary GI method for the bake?
Or am I forced to go with Brute Force for both primary and secondary as it is entirely camera independent?
Thanks.
If I'm performing a Render to Texture Bake and one of the render elements being baked is VrayGlobalIllumination or VrayRawGLobalIllumination, is it safe to use IR as the primary GI method for the bake?
Or am I forced to go with Brute Force for both primary and secondary as it is entirely camera independent?
Thanks.
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