I have a glass door on a cabinet that I'm trying to model with VR2. In real life, one side is glossy (the side that's facing the camera), and the other side of it has a heavy stipple pattern to it, almost like the plastic ceiling grids that cover fluorescent lights. The only approach that I know about is to created a one-dimensional material with a combination of refraction glossiness, noise, etc, but I'm wondering if there's ever a time when it would be more appropriate to actually construct a two-sided piece of glass? Does that make sense?
Dave
Dave
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