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  • Dof

    how long should DOF add to your render times? I am using the default 8 subdivisions, but it seems to be a huge hit. With DOF I am seeing 20hrs, and without, I am seeing 6hrs render times.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    I suggest post effect DOF...
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

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    • #3
      I usually do, but it seems to turn out nicer in vray
      Originally posted by DADAL View Post
      I suggest post effect DOF...
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        Originally posted by glorybound View Post
        I usually do, but it seems to turn out nicer in vray

        Have u considered tweaking up ur post effect work flow to get nicer DOF ?
        CGI - Freelancer - Available for work

        www.dariuszmakowski.com - come and look

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        • #5
          I consider everything
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            With all of the unified sampling stuff it shouldn't add massively since it should be turning down the samples of other parts in your render. Maybe have a look at the shade map discussion? It seems to have pretty big impacts on render times, especially for stills!

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            • #7
              I have some success using PS's lens blur, using the zdepth channel, but it's not as nice. Of coarse, it's faster, but it doesn't look as good. Other than PS, what would you suggest trying?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                DOF pro is the only one worth using imo.

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                • #9
                  my shaders aren't changing. When I render with dof on, it's 20 hours and off, it's 10 hours. Nothing, other than DOF, is being changed.
                  Originally posted by joconnell View Post
                  With all of the unified sampling stuff it shouldn't add massively since it should be turning down the samples of other parts in your render. Maybe have a look at the shade map discussion? It seems to have pretty big impacts on render times, especially for stills!
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    I had that, but I didn't really use it. I got it to animate the DOF, but I never figured it out. I'll check it out again
                    Originally posted by cubiclegangster View Post
                    DOF pro is the only one worth using imo.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      Righty - maybe try massively upping the dof subdivs? Try doing a single bucket with your current settings, then try using 25, 50 and 100 subdivs on your dof. You might be able to reduce a lot of subdivs of other parts of the image with everything being blurred instead.

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                      • #12
                        gotcha! I'll give it a go.
                        Originally posted by joconnell View Post
                        Righty - maybe try massively upping the dof subdivs? Try doing a single bucket with your current settings, then try using 25, 50 and 100 subdivs on your dof. You might be able to reduce a lot of subdivs of other parts of the image with everything being blurred instead.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Umh... id suggest http://www.frischluft.com/lenscare/index.php
                          CGI - Freelancer - Available for work

                          www.dariuszmakowski.com - come and look

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                          • #14
                            Lenscare and DOF Pro are both excellent, but neither is really the same thing as in-camera DOF. For a lot of stuff you can get away with it, but for really hi-res or high detail I find too many edge artifacts show up, and there's always oddness with refractive objects and fuzzy edges etc.

                            For me it's worth living with the render time hit 99% of the time. I really like both those filters for adding blur to photographs though

                            b
                            Brett Simms

                            www.heavyartillery.com
                            e: brett@heavyartillery.com

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                            • #15
                              Very slow rendering raytraced DOF has more to do with how much overlapping geometry there is, than anything else.
                              The more overlapping geometry the more the renderer becomes exponentially slower. Same with Raytraced Mblur
                              The new SHADEMAP [in the Vray steroscopic helper] is able to solve this problem of slow DOF FOREVER ...
                              ---- if you use the shademap, Vray DOF is now SOOOOOO fast it's unbelieveable
                              Give it a go Bobby & you will never look back!
                              There is plenty threads on the forum as to how to use it.

                              Cheers
                              jamie

                              PS.. you can also use the Shademap threashold at 100 [rather than default 1] and get DOF renders so fast & clean you will instantly smile.
                              Last edited by 3DMK; 04-10-2012, 06:37 PM. Reason: added stuff

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