Hi,
could it be possible that the LC calculation is disabled or set to a very small subdiv amount only? It cause problems, if the LC passes are set to a high core count like 32 for a DualXeon. The master machine finished the LC pass, but the spawner are working endless on the LC pass and some times the whole image is calculated by the master only.
A first quick solution could be, that the subdiv count is set at a very low value for the spawners only, so that the spawners are ready with the LC pass in a few seconds. Or is it a problem for RT?
I'm looking for a quick solution and my hope is that the spawner is coded by the core team and not by the small VfR plugin teams.
Regards,
Micha
could it be possible that the LC calculation is disabled or set to a very small subdiv amount only? It cause problems, if the LC passes are set to a high core count like 32 for a DualXeon. The master machine finished the LC pass, but the spawner are working endless on the LC pass and some times the whole image is calculated by the master only.
A first quick solution could be, that the subdiv count is set at a very low value for the spawners only, so that the spawners are ready with the LC pass in a few seconds. Or is it a problem for RT?
I'm looking for a quick solution and my hope is that the spawner is coded by the core team and not by the small VfR plugin teams.
Regards,
Micha
Comment