What does "rectangle light options" directional parameter do?
Announcement
Collapse
No announcement yet.
What does "rectangle light options" directional parameter do?
Collapse
X
-
What does "rectangle light options" directional parameter do?
Dusan Bosnjak
http://www.dusanbosnjak.com/Tags: None
-
It focuses the distribution of light rays from (nearly?) 180 degrees down to 90 degrees to the surface of the light. You can think of it as adjusting a broad diffuse light into more of a spotlight. A killer feature (especially when combined with a texture map) and especially when RT supports it so we can tune it better
b
-
Directional parameter changes the angle of light emitted from the plane.
When Directional = 0 - the light is emitted from the place in 180 degree angle - the effect is very smooth light , and very soft shadows.
If Directional is set to 1 - the light is 100% directional-parallel - the shadows are very sharp - and the illumination is very strong.
Everything in between 0 and 1 - is blending between these two effects.
Comment
-
It mostly works right. In the scene that Dmitry sent, without any of the extra plugins, the material renders perfectly fine. I didn't get a chance to debug with all the plugins installed yet (colorcorrect, bercon maps and vraybump2normal).
[edit] There is nothing wrong with the light in that case; just the probability for a secondary reflection ray to hit the light at a suitable angle is very small. You can remove the noise by turning off the "affect reflections" option for the light.
Best regards,
VladoLast edited by vlado; 21-01-2013, 05:19 AM.I only act like I know everything, Rogers.
Comment
-
Originally posted by vlado View PostIt mostly works right. In the scene that Dmitry sent, without any of the extra plugins, the material renders perfectly fine. I didn't get a chance to debug with all the plugins installed yet (colorcorrect, bercon maps and vraybump2normal).
[edit] There is nothing wrong with the light in that case; just the probability for a secondary reflection ray to hit the light at a suitable angle is very small. You can remove the noise by turning off the "affect reflections" option for the light.
Best regards,
VladoDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
Comment
-
No, it's not the plugins; like I said I could reproduce the issue eventually. Nothing I can do about it for the time being though, it's just part of the whole physically-based rendering concept There are some work-arounds like I suggested above.
Best regards,
VladoI only act like I know everything, Rogers.
Comment
Comment