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What does "rectangle light options" directional parameter do?

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  • What does "rectangle light options" directional parameter do?

    What does "rectangle light options" directional parameter do?
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    It focuses the distribution of light rays from (nearly?) 180 degrees down to 90 degrees to the surface of the light. You can think of it as adjusting a broad diffuse light into more of a spotlight. A killer feature (especially when combined with a texture map) and especially when RT supports it so we can tune it better

    b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

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    • #3
      Directional parameter changes the angle of light emitted from the plane.
      When Directional = 0 - the light is emitted from the place in 180 degree angle - the effect is very smooth light , and very soft shadows.
      If Directional is set to 1 - the light is 100% directional-parallel - the shadows are very sharp - and the illumination is very strong.
      Everything in between 0 and 1 - is blending between these two effects.
      Click image for larger version

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      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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      • #4
        A killer feature if it worked right. I recently submitted a bug to Dmitri that caused massive noise and strange patterns when using this feature.
        https://www.behance.net/Oliver_Kossatz

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        • #5
          It mostly works right. In the scene that Dmitry sent, without any of the extra plugins, the material renders perfectly fine. I didn't get a chance to debug with all the plugins installed yet (colorcorrect, bercon maps and vraybump2normal).

          [edit] There is nothing wrong with the light in that case; just the probability for a secondary reflection ray to hit the light at a suitable angle is very small. You can remove the noise by turning off the "affect reflections" option for the light.

          Best regards,
          Vlado
          Last edited by vlado; 21-01-2013, 05:19 AM.
          I only act like I know everything, Rogers.

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          • #6
            Vlado, thanks for the info. Is there a way to clean up the noise while keeping affect reflection checked for the light?

            Regards and thanks

            Oliver
            https://www.behance.net/Oliver_Kossatz

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            • #7
              Originally posted by vlado View Post
              It mostly works right. In the scene that Dmitry sent, without any of the extra plugins, the material renders perfectly fine. I didn't get a chance to debug with all the plugins installed yet (colorcorrect, bercon maps and vraybump2normal).

              [edit] There is nothing wrong with the light in that case; just the probability for a secondary reflection ray to hit the light at a suitable angle is very small. You can remove the noise by turning off the "affect reflections" option for the light.

              Best regards,
              Vlado
              I installed all the plugins, but the noise effect was unrelated to them I think. I reproduced it using a single material.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #8
                No, it's not the plugins; like I said I could reproduce the issue eventually. Nothing I can do about it for the time being though, it's just part of the whole physically-based rendering concept There are some work-arounds like I suggested above.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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