hi
sorry if this question has been addressed already but i couldnt find it in the database.
how can i set my HDRI instance in Max viewport (alt+b) so i can rotate my camera and get preview before the actuall rendering?
(i can just put it there but with uot any reference to the material editor slot)
and...how can i cast shadows directly on the hdri map?
Thanks
S
sorry if this question has been addressed already but i couldnt find it in the database.
how can i set my HDRI instance in Max viewport (alt+b) so i can rotate my camera and get preview before the actuall rendering?
(i can just put it there but with uot any reference to the material editor slot)
and...how can i cast shadows directly on the hdri map?
Thanks
S
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