Announcement

Collapse
No announcement yet.

VRay "face map" material for facing particles

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRay "face map" material for facing particles

    Hi all

    In standard material "shader basic parameters" there is a tick box for "Face Map". I have this standard material and on top of that a VRayMtlWrapper
    How can I make the same thing with JUST VRayMtl and not using standard and mtlwrapper?
    It's for a partical system with "facing" particles
    Kind Regards,
    Morne

  • #2
    Could you please clarify what exactly do you want to achieve? Some screenshots will be helpful.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

    Comment


    • #3
      I have a particle system with the particle type set to "facing". In other words each particle is a plain that always faces the camera. In standard material there is an option for shader type "face map". So then if you have a radial gradient in opacity slot, it will apply this over each plain individually. So you see a nice round particle fading at the edges. No uv needed.
      If I take that same opacity map and stick it in a vraymaterial, each plain renders just as a plain, and the opacity has no effect so you see square plains being rendered
      Kind Regards,
      Morne

      Comment


      • #4
        Unfortunately we don't have this option in the VRayMtl material; I can probably add it to the VRayMtlWrapper though.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          I currently have the standard material with face map in a mtlwrapper. So dont need it in a mtlwrapper.

          Unless by that you mean I can use a vraymtl as base instead of the standard, and then the new feature could be in mtlwrapper and so replacing the standard as I'll have a vrymtl as base inside a mtlwrapper?
          Kind Regards,
          Morne

          Comment


          • #6
            What Vlado meant was an extra "Face Map" option in the VRayMtlWrapper.
            Best regards,
            Zdravko Keremidchiev
            Technical Support Representative

            Comment


            • #7
              Originally posted by Zdravko View Post
              What Vlado meant was an extra "Face Map" option in the VRayMtlWrapper.
              Yes I got that part, what I didn't get was what would be the reason for this?
              So I can use normal VRayMtl instead of the standard material inside a VRayMtlWrapper?
              Kind Regards,
              Morne

              Comment

              Working...
              X