I am trying to generate a reflection alpha that includes the environment texture I have in a glass material. The scene is simple and is made up of a glass plane that has its own environment reflection via the maps. I can get the glass plane to reflection objects in the scene either by using affect all channels for the alpha or VRayDirt as a separate render element. But neither include the reflection from the environment.
Is this possible, or have I missed something?
Is this possible, or have I missed something?
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