It's not a bug; it happens for two reasons:
(1) VRay frees all bitmaps at the end of rendering. This may take some time.
(2) Some objects have different geometry in the viewports and when rendering. So, when rendering completes, they must recompute themselves for the viewports.
Best regards,
Vlado
(1) VRay frees all bitmaps at the end of rendering. This may take some time.
(2) Some objects have different geometry in the viewports and when rendering. So, when rendering completes, they must recompute themselves for the viewports.
Best regards,
Vlado
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