im trying to do some leds, i have a very nice material with falloff in a lightmtl, with a shellac reflection layer on top. looks great, but doesnt emit light unless i use gi. in this case its all animated and id rather not.
trouble is the "direct illumination" option doesnt work if the material is inside a wrapper, or on a subobject, or well, in many cases at all really!
i just want a nice red light given off from them, whilst keeping my nice material setup.
is there a way (like with the mtl override for gi / shads etc..) to tell it to use the base lightmtl as an emitter, but render visually with my more complex shader?
i might end up putting omnis in them, but then there are hundreds of them, and thats a big extra layer of complexity, considering they all need to be animated flashing etc.. with the material only, i can simply use animated maps.. with omnis im looking at parameter wiring at the mimimum..
trouble is the "direct illumination" option doesnt work if the material is inside a wrapper, or on a subobject, or well, in many cases at all really!
i just want a nice red light given off from them, whilst keeping my nice material setup.
is there a way (like with the mtl override for gi / shads etc..) to tell it to use the base lightmtl as an emitter, but render visually with my more complex shader?
i might end up putting omnis in them, but then there are hundreds of them, and thats a big extra layer of complexity, considering they all need to be animated flashing etc.. with the material only, i can simply use animated maps.. with omnis im looking at parameter wiring at the mimimum..
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