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VrayDirt as a Bump map

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  • #16
    Are you using a mapped radius? Can you post the scene?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Hmm.Just a side note:
      Why would one put the edgesTex map into a Color2bump node? It works directly piped into the materials bump slot does it not? At least it used to.
      Last edited by trixian; 27-05-2013, 05:45 AM.
      Signing out,
      Christian

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      • #18
        Originally posted by trixian View Post
        Why would one put the edgesTex map into a Color2bump node? It works directly piped into the materials bump slot dies it not? At least it used to.
        This will get you round corners and I think viscorbel needs something else.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          Oh ok. Never mind then
          Signing out,
          Christian

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          • #20
            Originally posted by vlado View Post
            This will get you round corners and I think viscorbel needs something else.

            Best regards,
            Vlado
            Which again brings up the question, once VRayDirt (with inverted normals) works in the bump slot, would it create round corners too? Or could it be set to do that?

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            • #21
              Originally posted by Laserschwert View Post
              Which again brings up the question, once VRayDirt (with inverted normals) works in the bump slot, would it create round corners too? Or could it be set to do that?
              Probably not. It would produce a gradient near the edge, but I doubt that it would look anything like round corners.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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